![]() Additionally, if they are going to watch an ad video or pay for additional birds, I’d let them choose which birds they want. This will allow players to truly strategize and be prepared for what is coming. Side note: I would change this by making it so the player can see the future stages within the level, once the first stage is generated, & choose from any bird they have in their deck. Each of these on their own could make for a really cool experience, but combined together make for a frustrating one. It really feels like each of these features were developed independently and then thrown together. These issues combined make for an incredibly frustrating experience. But this problem could also be to my poor skill, so it is not as frustrating as when it happens to me in the first stage of the level. But my third bird was the wrong type for this stage and I was doomed. I entered with three birds and was able to destroy two of the structures. Side note: Possibly the most frustrating thing in Angry Birds 2 is coming into a stage and realizing your cards are going to be useless. In later stages the player just has to get really lucky or they wont have the ability to beat it. Additionally, the player cannot see what is in the future stages so it is impossible to strategize before arriving to them. Unfortunately, as the bird cards are randomly drawn, the player might be forced into using extra birds early on, only to run out before the final stage. Because players only have a limited amount of cards, it creates pressure to make every bird count. This makes burning currently useless bird cards a terrible option. It doesn’t help that each level now has multiple stages within it. On top of that if the player loses or leaves the level, when they return it will look completely different, preventing them from experimenting with different methods on how to defeat a stage. This is due to knowing that, due to luck, they have no chance to succeed. While this sounds like a great idea in concept because it makes for infinite replayability, when players don’t have the correct birds to defeat the section it makes the players feel incredibly frustrated. The randomly generated stages compound the issue. Normally this wouldn’t be too big of a problem, except there are a few other things Angry Birds does that magnifies the issue. ![]() The rest sit in the deck and are unusable until they player uses a bird and draws another. Then of the deck of cards, three are drawn. Typically, what I’ve seen has been the player gets one of each bird card in their deck. In Angry Birds 2, the players get a random hand of three cards, each representing a different bird. ![]() Whenever a player enters 4-21 it will look like this, allowing for experimentation and strategy. Upon examining the aiming reticule, we can see that the birds cannot be thrown over to hit the piggies. The player needs to hit the structure at the marked spot at least three times to knock it over, using the yellow bird. ![]() Side note: This is a screen shot of level 4-21 in Angry Birds 1. They can also purchase power ups for real cash which will give them an additional card which will pretty much destroy the entire stage for them. Additionally, upon losing, the players can purchase three more birds and continue. When a player loses the level by running out of bird cards, they lose a life. Players have five lives which replenish over time (by time I mean they get one life every 30 min or so). The sound effects are charming, the boss battles are rewarding (This is primarily due to how frustrating they are to finally defeat), and the small touches add a lot to the game to make it all the more lovable. When aiming a bird, a little arcing reticule appears to help the player aim. The concept of slingshotting a bird into a structure is simple to control and easy to follow. When a player destroys enough structures, a card which they have used is returned to their deck (Or their hand, if they have less than 3 cards) When they use one, another card is drawn, unless the deck is empty. The player can now use any of these three birds. Three cards are drawn to a player’s hand. The player has a deck of cards, each representing a bird. For example, Chuck, the yellow bird is excellent at breaking through wooden structures. Each bird has a unique power and are perfectly suited for specific situations. Here I hope to walk readers through what this game does well, what I imagine the designers’ intentions were, and what it does poorly.įor the three of you out there who haven’t played Angry Birds 2 the premise is simple: slingshot your birds in attempts to kill all the pigs, via crushing them with debris, popping them with birds, or simply knocking them off the cliff. No one was surprised when they decided to make a direct sequel. ![]() Possibly the most successful mobile app to date is Angry Birds. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |